#!/usr/bin/python """ For testing rapid updates of ScatterPlotItem under various conditions. (Scatter plots are still rather slow to draw; expect about 20fps) """ import argparse import itertools import re import numpy as np from utils import FrameCounter import pyqtgraph as pg import pyqtgraph.parametertree as ptree from pyqtgraph.Qt import QtCore, QtWidgets translate = QtCore.QCoreApplication.translate parser = argparse.ArgumentParser() parser.add_argument('--iterations', default=float('inf'), type=float, help="Number of iterations to run before exiting" ) args = parser.parse_args() iterations_counter = itertools.count() app = pg.mkQApp() pt = ptree.ParameterTree(showHeader=False) param = ptree.Parameter.create(name=translate("ScatterPlot", "Parameters"), type="group") pt.setParameters(param) p = pg.PlotWidget() splitter = QtWidgets.QSplitter() splitter.addWidget(pt) splitter.addWidget(p) splitter.setSizes([300, p.width()]) splitter.show() data = {} item = pg.ScatterPlotItem() hoverBrush = pg.mkBrush("y") ptr = 0 timer = QtCore.QTimer() def fmt(name): replace = r"\1 \2" name = re.sub(r"(\w)([A-Z])", replace, name) name = name.replace("_", " ") return translate("ScatterPlot", f"{name.title().strip()}: ") interactor = ptree.Interactor( titleFormat=fmt, nest=False, parent=param, runOptions=ptree.RunOptions.ON_CHANGED ) @interactor.decorate( count=dict(limits=[1, None], step=100), size=dict(limits=[1, None]), ) def mkDataAndItem(count=500, size=10): global data scale = 100 data = { "pos": np.random.normal(size=(50, count), scale=scale), "pen": [pg.mkPen(x) for x in np.random.randint(0, 256, (count, 3))], "brush": [pg.mkBrush(x) for x in np.random.randint(0, 256, (count, 3))], "size": (np.random.random(count) * size).astype(int), } data["pen"][0] = pg.mkPen("w") data["size"][0] = size data["brush"][0] = pg.mkBrush("b") bound = 5 * scale p.setRange(xRange=[-bound, bound], yRange=[-bound, bound]) mkItem() @interactor.decorate() def mkItem(pxMode=True, useCache=True): global item item = pg.ScatterPlotItem(pxMode=pxMode, **getData()) item.opts["useCache"] = useCache p.clear() p.addItem(item) @interactor.decorate() def getData(randomize=False): pos = data["pos"] pen = data["pen"] size = data["size"] brush = data["brush"] if not randomize: pen = pen[0] size = size[0] brush = brush[0] return dict(x=pos[ptr % 50], y=pos[(ptr + 1) % 50], pen=pen, brush=brush, size=size) @interactor.decorate( mode=dict( type="list", limits=["New Item", "Reuse Item", "Simulate Pan/Zoom", "Simulate Hover"], ), ) def update(mode="Reuse Item"): global ptr if next(iterations_counter) > args.iterations: timer.stop() app.quit() return None if mode == "New Item": mkItem() elif mode == "Reuse Item": item.setData(**getData()) elif mode == "Simulate Pan/Zoom": item.viewTransformChanged() item.update() elif mode == "Simulate Hover": pts = item.points() old = pts[(ptr - 1) % len(pts)] new = pts[ptr % len(pts)] item.pointsAt(new.pos()) old.resetBrush() # reset old's brush before setting new's to better simulate hovering new.setBrush(hoverBrush) ptr += 1 framecnt.update() @interactor.decorate() def pausePlot(paused=False): if paused: timer.stop() else: timer.start() mkDataAndItem() timer.timeout.connect(update) timer.start(0) framecnt = FrameCounter() framecnt.sigFpsUpdate.connect(lambda fps : p.setTitle(f'{fps:.1f} fps')) if __name__ == "__main__": pg.exec()